Marc Stevens, Autodesk vice president, Games.
'We are seeing more casual and mobile game developers moveįrom a 2D to a 3D pipeline with Autodesk Maya software, as a way toĭifferentiate their games in an increasingly crowded market,' said Takes to create high quality animations using Maya software.
These advancements, Mixamo can help to significantly reduce the time it Make additional keyframe adjustments to the applied animations. Furthermore, because the control rig is preserved, users can Consequently, MayaįBIK users can animate their characters more efficiently than previously Software users can now apply any animation in Mixamo's onlineĬollection directly onto their FBIK control rigs. Using an FBIK rig based on Autodesk HumanIK technology, Maya Inverse Kinematics (FBIK) Control Rigs, furthering its leadership in the San Francisco, hasĪnnounced more seamless support of Autodesk Maya 2011 software Full Body Retrieved from ģD character animation service Mixamo Inc.
MIXAMO SUPPORTS AUTODESK HUMANIK RIGS IN AUTODESK MAYA.' Retrieved from